Qwen Arcade

189 playable 3D browser games, generated by Qwen3.6-27B and execution-verified in a headless browser.

Classics - modern 3D remakes

31 games

Air Hockey

Shufflepuck

Brick Breaker 3D

Breakout/Arkanoid

Bug Blaster

Centipede

Crate Pusher

Sokoban

Echo

Simon

Flap

Flappy Bird

Invaders

Space Invaders

Lander

Lunar Lander

Lane Hopper

Frogger

Minefield

Minesweeper

Neon Paddle Duel

Pong

Neon Serpent

Snake

Tube Spinner

Gyruss

Cavern Thrust

Thrust

Claim

Qix

Crystal Dash

Crystal Quest

Diving Wing

Galaga

Drift

Asteroids

Egg Climb

Chuckie Egg

Hull Run

Uridium

Jewel Swap

Bejeweled match-3

Light Cycles

Tron light cycles

Lights Off

Lights Out

Marble Run

Marble Madness

Pill Drop

Dr

Q-Hop

Q*bert

Sky Shield

Missile Command

Skyway Racer

Stunt Car Racer

Stack

Tetris

The Well

Tempest

Vector Tanks

Battlezone/Combat

More from the generator

158 games

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Babylon.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Implement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

GLSL shaders in a Three.js ShaderMaterial

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

GLSL shaders in a Three.js ShaderMaterial

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Implement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js + cannon-es physics

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

GLSL shaders in a Three.js ShaderMaterial

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Implement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte

Three.js

Implement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte

GLSL shaders in a Three.js ShaderMaterial

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

GLSL shaders in a Three.js ShaderMaterial

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Babylon.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

GLSL shaders in a Three.js ShaderMaterial

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

raw WebGL2

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

GLSL shaders in a Three.js ShaderMaterial

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

GLSL shaders in a Three.js ShaderMaterial

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

A-Frame (WebXR)

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

raw WebGL2

Implement a specific game feature/mechanic from a precise spec. Give a short description,

Three.js

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Design a small game's architecture (ECS / state machine / scene management) and implement

GLSL shaders in a Three.js ShaderMaterial

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

Three.js

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

GLSL shaders in a Three.js ShaderMaterial

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Explain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose

GLSL shaders in a Three.js ShaderMaterial

Write a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js

Implement a specific game feature/mechanic from a precise spec. Give a short description,

WebGPU (TSL/WebGPURenderer)

Design a small game's architecture (ECS / state machine / scene management) and implement

Three.js

OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr

A-Frame (WebXR)

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

PlayCanvas

Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr

Three.js

Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene

Three.js