189 playable 3D browser games, generated by Qwen3.6-27B and execution-verified in a headless browser.
Air Hockey
ShufflepuckBrick Breaker 3D
Breakout/ArkanoidBug Blaster
CentipedeCrate Pusher
SokobanEcho
SimonFlap
Flappy BirdInvaders
Space InvadersLander
Lunar LanderLane Hopper
FroggerMinefield
MinesweeperNeon Paddle Duel
PongNeon Serpent
SnakeTube Spinner
GyrussCavern Thrust
ThrustClaim
QixCrystal Dash
Crystal QuestDiving Wing
GalagaDrift
AsteroidsEgg Climb
Chuckie EggHull Run
UridiumJewel Swap
Bejeweled match-3Light Cycles
Tron light cyclesLights Off
Lights OutMarble Run
Marble MadnessPill Drop
DrQ-Hop
Q*bertSky Shield
Missile CommandSkyway Racer
Stunt Car RacerStack
TetrisThe Well
TempestVector Tanks
Battlezone/CombatWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Babylon.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsImplement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
GLSL shaders in a Three.js ShaderMaterialImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
GLSL shaders in a Three.js ShaderMaterialPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsImplement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.js + cannon-es physicsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
GLSL shaders in a Three.js ShaderMaterialOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsImplement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte
Three.jsImplement a physics interaction (collisions, jumping, projectiles, vehicles, ragdoll) inte
GLSL shaders in a Three.js ShaderMaterialOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
GLSL shaders in a Three.js ShaderMaterialBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Babylon.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
GLSL shaders in a Three.js ShaderMaterialPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
raw WebGL2Present BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
GLSL shaders in a Three.js ShaderMaterialPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
GLSL shaders in a Three.js ShaderMaterialImplement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
A-Frame (WebXR)OPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
raw WebGL2Implement a specific game feature/mechanic from a precise spec. Give a short description,
Three.jsExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
Three.jsPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsDesign a small game's architecture (ECS / state machine / scene management) and implement
GLSL shaders in a Three.js ShaderMaterialExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
Three.jsWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
GLSL shaders in a Three.js ShaderMaterialPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsExplain and CODE-REVIEW a non-trivial Three.js snippet, pointing out bugs, missing dispose
GLSL shaders in a Three.js ShaderMaterialWrite a GLSL shader (vertex and/or fragment) for a described visual effect, wire it into a
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.jsImplement a specific game feature/mechanic from a precise spec. Give a short description,
WebGPU (TSL/WebGPURenderer)Design a small game's architecture (ECS / state machine / scene management) and implement
Three.jsOPTIMIZE a slow scene: show the naive version, explain the bottleneck (draw calls / overdr
A-Frame (WebXR)Build a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
PlayCanvasPresent BUGGY Three.js/WebGL code with a described symptom (nothing renders / flicker / wr
Three.jsBuild a minimal COMPLETE, runnable demo from scratch (single self-contained example: scene
Three.js